Wednesday, September 23, 2015

Hero Prop Course

Here is the general layout for my course with the prop I am going to create. I also created a rough design for what my character will look like.


Tuesday, September 22, 2015

Prop Style Guide

For my DFA class, we were to go out and find reference images to create a style guide that would help us narrow down our hero prop. Here are some of the images that I chose. On the left side I was going for more of an Art Deco feel and found reference from the film The Rocketeer. On the right side I was going for a more futuristic look and used Iron Man's boots and reference as to why my rocket boots might look like.

Sunday, September 20, 2015

Exploratory Sketches

For the next phase of our hero prop project, we had to go and sketch out what the general layout of the obstacles and/or hazards might look like and how the character would possibly use the prop to get through the basic mechanics of the level. The 3 props I chose to explore more of were the rocket boots, heavy metal gun, and steampunk robot.


Wednesday, September 16, 2015

Hero Prop Game Design Mechanic

Brainstorming Ideas:

1. For this idea I was thinking of having my character wear a sort of backpack with a claw attached to it. The backpack might be used for adventures and finding treasure so it would have all sorts of pouches and tools attached to it. The claw would be used to pick up items that might be hard to reach.

2. For this idea I was think of having a form of rocket shoes, They would help boost the player to high areas. One fun thing that can be added is that as the shoes are being used, they can start to wear out and lose small pieces and eventually the player will start falling. They would look like something that was made in someone's garage like they found whatever they can to get them to function.

3. For this idea I was thinking of creating a small robot companion that would follow the player around. It would be cool if the style was steampunk and it had an ornate design with smoke and steam coming out of it with little propellers. It might be used to help the player fight enemies or scout out an area.

4. For this idea I was thinking about making a Da Vinci styled early gun. It would be cool to look into his designs for other contraptions and try and design a gun that might have existed during his time. Maybe it has some wooden gears that help it reload faster and some metal clamps that hold it together. The ammo might be early gunpowder.

5. My next idea was to try and and make an explosive that can be controlled by the player. Something from the future that has tank treads so it can get around hard terrain. The player can make it go wherever they want and make it explode upon hitting a button the a control they they are holding.

6. For this idea I was thinking about creating a gun that shoots out super heavy metal music. It would be super loud and obnoxious. It will be mostly made out of metal/chrome and have skulls and other type of hardcore imagery on it.

7. For this idea I was thinking about having a suitcase that follows the character around. This would be a cool thing that can help add on to the players inventory. It might look similar to the suitcases you see at airports with four wheels, but it will look sleeker and more beefed up for wherever the player is going.

8. For this idea I was thinking about having the player wear some funky goggles that can help them locate and sense enemies. The goggles would have a central gear on them that changes its settings. It would have a small light attached so the player can see in the dark if needed.

9. For this idea I was thinking of having the player wear a sort of power glove. The glove would be something like a retro futuristic style. It would have a small hatch that can shoot out a laser, an arm that comes out of it that scans things for the player and some other small tools attached to it. I was thinking that it could have a streamlined design as if it came from the 50's vision of the future.

10. For this idea was thinking of making a steampunk gun that hangs on the players back,when the player take out the gun, it transforms into a combat ready machine. It would also be cool if steam came out of the side of the gun every time the gun shot. I was thinking the gun might have some form of a scope and a made out of copper or bronze with a wooden handle.