Here is some more progress on my workshop project. This is much closer to what the final product will be. There are still some things that need work like the lighting and some of the textures.
Thursday, November 26, 2015
Wednesday, November 25, 2015
Boss Character Progress
Here is an image of my boss character in progress. I was exploring some poses and trying to nail down the overall structure of the character before I jump into the final render.
Wednesday, November 18, 2015
Puzzle Research
The game I chose to research is called SOMA. It is a first person game that is mostly story driven with some puzzles along the way. I chose this game because it has a similar look and feel to my workshop. The puzzle also seems to be along the lines of what I'm going for. The player has basic controls like moving around, jumping and picking up objects, there are enemies in the game but there is no way to fight them. The puzzles used would be informational based because it involves passwords for computers and notes scattered around to guide the player. It is also people based puzzles since the player learns about a particular character during this scene. When the player gets into a certain room the lights will turn on, the player sees desk with papers and a computer. The computer is mostly for backstory, the paper had some info about the room and there are switches drawn on it. After that the player will hear the voice of a robot and see him through a window. The lighting and sound help guide the player to the next room. They are confronted with buttons, the robot in peril and a lever. If the player pulls the lever the robot will start getting electrocuted and hurt. Turning the lever off stops the electricity. The button in front of the robot are red, the player can push the buttons and if they are pushed in the correct order and then they pull the lever, the robot can be saved. The player can also choose to kill the robot if they want and then just move on, but it will hurt the ending of the story. If the player saves the robot, it rewards them with a better ending to the games story.
A desk with info and other things to inspect.
The window where the player hears the voice of the robot and can see the buttons.
A note on the computer helps the player get an idea as to what is going on.
A lever that controls something in the room.
The buttons that need to be hit in a certain sequence to save the robot.
The robot that needs to be saved, he also talks to the player.
The window where the player hears the voice of the robot and can see the buttons.
A note on the computer helps the player get an idea as to what is going on.
A lever that controls something in the room.
The buttons that need to be hit in a certain sequence to save the robot.
The robot that needs to be saved, he also talks to the player.
The lever that if pushed at the wrong time, can kill the robot or save him.
Sunday, November 15, 2015
Workshop Progress
Here is an image of my workshop in progress. Right now I am at the stage of adding in some textures to get a better idea of the overall look of the place. I am thinking about adding a track to the robot on the floor so that it gives the impression that he was able to move around the room at one point.
Thursday, November 12, 2015
Boss Progress
Here are some rough I did for my character designs. I will be taking one of these forward and create a full render drawing of them. Eventually I might model one of these characters.
Wednesday, November 11, 2015
Workshop Progress
Here is an image of my workshop in progress. It is going to be a battery assembly line that has been long forgotten with a robot as the focal point.
Tuesday, November 10, 2015
Boss Project
For my next project in DFA we are creating a boss-like character that will eventually be modeled in the future. Here are some simple silhouettes I made where I am just trying to find some interesting shapes.
Sunday, November 8, 2015
DFA Environment Progress
Here are some studies I made for my DFA project. I started out with notans which help find the big shapes and lighting. I then turned them into local tone studies and then went further with adding a bit of color to them. My next task is to take one of these images and turn them into a full render.
Saturday, November 7, 2015
DFA Progress
Here are some sketches for my DFA Environment project. This includes my high poly object which will be the robot, some mod kit pieces, ISO map, top down map and some small props. This is a reference sheet that will help me with my final render and eventually it will be used as a guide for when I make the room in my 3D class.
Tuesday, November 3, 2015
Environment Reference
For this project I am creating an environment that has a focal point that the player might interact with and it will be highly detailed. It be an assembly line that deals with batteries. In the center there will be a robot that is forever stuck scanning the batteries and moving them along to conveyer belts. This is some reference I found for my robot and what the environment might look like in the end.
Monday, November 2, 2015
Sunday, November 1, 2015
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