The game I chose to research is called SOMA. It is a first person game that is mostly story driven with some puzzles along the way. I chose this game because it has a similar look and feel to my workshop. The puzzle also seems to be along the lines of what I'm going for. The player has basic controls like moving around, jumping and picking up objects, there are enemies in the game but there is no way to fight them. The puzzles used would be informational based because it involves passwords for computers and notes scattered around to guide the player. It is also people based puzzles since the player learns about a particular character during this scene. When the player gets into a certain room the lights will turn on, the player sees desk with papers and a computer. The computer is mostly for backstory, the paper had some info about the room and there are switches drawn on it. After that the player will hear the voice of a robot and see him through a window. The lighting and sound help guide the player to the next room. They are confronted with buttons, the robot in peril and a lever. If the player pulls the lever the robot will start getting electrocuted and hurt. Turning the lever off stops the electricity. The button in front of the robot are red, the player can push the buttons and if they are pushed in the correct order and then they pull the lever, the robot can be saved. The player can also choose to kill the robot if they want and then just move on, but it will hurt the ending of the story. If the player saves the robot, it rewards them with a better ending to the games story.

A desk with info and other things to inspect.
The window where the player hears the voice of the robot and can see the buttons.
A note on the computer helps the player get an idea as to what is going on.
A lever that controls something in the room.
The buttons that need to be hit in a certain sequence to save the robot.
The robot that needs to be saved, he also talks to the player.
The lever that if pushed at the wrong time, can kill the robot or save him.
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