Game Features:
- Player Locomotion- Left to right
- Game Camera- Static, top down
- Player Health and Respawn System- Player has three lives and when killed player respawns on the left side of the screen.
- Wall Collision- Collision on the left and right sides of the screen.
- Enemy Behavior- Enemies move from left to right as a group, when they reach one side of the screen, they will drop down one row. They randomly shoot projectiles.
- Level Hazards- Enemies attacking you are the main hazards.
- HUD- Gamplay screen is the player's score and their lives. Ending screen is "game over" and "play again?"
Asset List:
- Materials and Textures- Alphas of the player and the four different enemies.
- Sound FX- Laser sounds, two different explosions, background music.
- Particle Effects- Enemy explosion, player explosion, shooting particle.
- Animations- Animations of the three different enemies and the explosions.
It would be the best choice for our project code base because it is close to the camera. It gives us the orthographic view that we need.
Potential Challenges- Making the AI scroll from side to side and dropping down.
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