Do the rules make sense?
Overall the rules seem to be all there for players to play the game, but based on how they were setting the game up and playing, I feel that I might have to go back in and move things around. An example would be the health system. The players did not understand the health because it was one of the last aspects I mentioned in the rules, so that needs to be clarified earlier among other things.
How is the balance of the game?
Based on feedback the game seems to be fairly balanced, but there is no reason to go out and pick up the chips scattered around the board. The players felt that is was easier to just confront each other with their ships and keep firing at each other. The hazards did to much damage and it made the players more afraid to venture out and get chips.
How is the length of game?
Though the game did not take to long to set up and play, which was good. Players actually felt like it was way to short. Some finished it in 5 to around 10 minuets.
How high is the amount of chance in the game?
Players felt that there was just to much chance in the game and not enough strategy. The rolling of the dice when fighting, the hazard and upgrade chips on the board, and what type of damage you might take from a hazard made the game have to much chance. What I can do to fix that is to have the players choose what they can upgrade on their ship, and maybe they should be able to see the chips on the board, making those instances less random.
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