Board Game Rules
Objective:
The goal of the game is for each player to use their airship
to destroy their opponent’s airships. As the game progresses, players can
upgrade their ships to gain an upper hand. While fighting, they have to avoid
different weather hazards.
Game Pieces:
·
4 airships
·
4 pieces to make up the board
·
3 pieces of heavy clouds.
·
5 upgrade cards
·
4 hazard cards
·
10 hazard chips
·
10 upgrade chips
Understanding the
pieces:
Hazard Cards- Hazard cards represent the problems
players may come across as they travel around the board.
Hazard Chips- These are randomly placed around the
board and if a player lands on one of them, it activates the chip.
Chip
Types:
·
Storm
·
Lightning
·
Rain
·
Heavy clouds
·
Heavy wind
Upgrade Cards- These cards represent the various
upgrades your airship can hold. Each ship can hold up to 3 different upgrades
Upgrade Chips- Like the Hazard Cards, these are
scattered randomly around the board for the players to pick up.
Chip
Types:
·
Better Propeller- The player can roll two dice
·
Gun Upgrade- Players gun now does +4 damage and
has a range of 5 spaces
·
Heavy Armor- Reduces the amount of damage taken
by 3
Board Setup:
Start by putting the chips down randomly around the board.
All players start in one of the four corners.
Combat:
·
Each airship has 20 points of health, once it
hits 0 that player is out of the game.
·
The airships gun range is 3 spaces apart.
·
When players get the gun upgrade, they have a
range of 5 spaces to hit.
·
When in combat, both players roll a die, if one
is higher than the other, the other player takes a hit.
·
If both players roll the same number, both of
them miss and it's the next players turn.
·
The other player can either attack or flee.
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