Thursday, October 9, 2014

Board Game Rules

Board Game Rules

Objective:
The goal of the game is for each player to use their airship to destroy their opponent’s airships. As the game progresses, players can upgrade their ships to gain an upper hand. While fighting, they have to avoid different weather hazards.

Game Pieces:
·         4 airships
·         4 pieces to make up the board
·         3 pieces of heavy clouds.
·         5 upgrade cards
·         4 hazard cards
·         10 hazard chips
·         10 upgrade chips


Understanding the pieces:
Hazard Cards- Hazard cards represent the problems players may come across as they travel around the board.
Hazard Chips- These are randomly placed around the board and if a player lands on one of them, it activates the chip.
                Chip Types:
·         Storm
·         Lightning
·         Rain
·         Heavy clouds
·         Heavy wind
Upgrade Cards- These cards represent the various upgrades your airship can hold. Each ship can hold up to 3 different upgrades




Upgrade Chips- Like the Hazard Cards, these are scattered randomly around the board for the players to pick up.
                Chip Types:
·         Better Propeller- The player can roll two dice
·         Gun Upgrade- Players gun now does +4 damage and has a range of 5 spaces
·         Heavy Armor- Reduces the amount of damage taken by 3
Board Setup:
Start by putting the chips down randomly around the board. All players start in one of the four corners.
Combat:
·         Each airship has 20 points of health, once it hits 0 that player is out of the game.
·         The airships gun range is 3 spaces apart.
·         When players get the gun upgrade, they have a range of 5 spaces to hit.
·         When in combat, both players roll a die, if one is higher than the other, the other player takes a hit.
·         If both players roll the same number, both of them miss and it's the next players turn.
·         The other player can either attack or flee.




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